In this spatial experience, digital media are used to create an experience in VR. Music is fundamentally familiar to us by listening with the ear. But even this form of musical perception is limited. Music is full of information that cannot be perceived by the ear. Music consists several sound tracks, which are converted into a single track (Mastering). To reveal this hidden information, the individual tracks are unpacked and given their own spatial structure, allowing the visitor to see what information has been hidden. After a while, the visitor is supposed to see the cognitive composition between what he has seen and heard.
In the room, the information of the piece of music is reproduced in the form of frequencies / digital values. They run simultaneously with the piece of music and interact with the objects that are in the room. The visitor can travel to the individual objects and examine the. When you arrive at one of the objects, the frequency which the object interact, end up in a higher volume Pitch. As the visual and auditory interact cognitively, the musical space is captured and the thinking of how diverse music can be perceived is opened.